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Utvalgt for å komplettere Suicide Guy.

Om spillet
In Suicide Guy you control a big, good-natured man who has dozed off in front of the TV and cannot wake up. The only way out of each dream is to find a way to jolt himself awake, which usually means making things go wrong on purpose. It is a first-person physics puzzler spread across 25 levels set inside his mind. You pick up and throw objects, trigger mechanisms, drive vehicles and burp when the moment calls for it. Along the way you run into odd creatures and find collectibles hidden around the dreams.
Om denne utgivelsen
Suicide Guy selges her som PlayStation-utgave for Europa (EU/EØS). Koden aktiveres med PlayStation Store og legges til i biblioteket ditt.
Ofte stilte spørsmål
- Hvilken plattform aktiveres koden på?
- Koden er en PlayStation-nøkkel og aktiveres med PlayStation Store.
- Hvilken region gjelder koden for?
- Koden gjelder for Europa (EU/EØS), og kan aktiveres i Norge.
- Når ble spillet utgitt?
- Spillet ble utgitt 14. juli 2017.
Omtaler
Steam-anmeldelser har bare tommel opp eller ned. I snittet teller tommel opp som 5 stjerner og tommel ned som 1.
- guyboo
Steam-anmeldelse Anbefaler ikke5 t spilt
Great concept, appalling execution. Seriously, even if you ignore the constant irritating bugs, this game is terrible. First person platforming is bad enough. But if for whatever stupid reason you're convinced your game must have it, DON'T GIVE THE PLAYER MODEL ROUNDED EDGES so if the player is even close to an edge they'll just slide off anyway, and DON'T make player acceleration and deceleration extremely slow! Box pushing puzzles are boring. But if you must have them, MAKE THE BOX MODEL MOVE WHEN THE PLAYER DOES. If a box is stacked on top of another box, MAKE THEM MOVE AT THE SAME TIME. It's unfair and tedious for pushed objects to gradually migrate away from their starting position. If I stack two boxes and start pushing, by the time I'm halfway across a small room the top box will have gradually slid off! If you implement cars so lazily that pressing left turns them left regardless of whether you're moving forward, backward, or NOT AT ALL, at least make them turn faster than 3 degrees a second! If I'm able to lift myself over a wall higher than my head, a tire on its side should not be an impassible obstacle. When you open a door, it should not be able to swing through the wall it's attached to. Physics objects should NOT randomly launch into the sky. Walking into a small room should NOT ricochet me randomly around the walls as though I were a super bouncy ball. The only things of any passable quality about this game are the music, concept, and occasionally the environment design. That's it. Every single other thing is arguably the worst possible implementation I've ever seen. The physics engine is terrible, inconsistent, and entirely unnecessary. Player movement is tedious and schizophrenic. This is the first game that's made me want a refund. I deeply regret that I've spent even 2 hours with this waste.
20. november 2018 på SteamSe på Steam
- Utvikler og utgiver
- Fabio Ferrara · Chubby Pixel
- Kompatibilitet
- PlayStation 4
- Utgivelsesdato
- 14. juli 2017








